A Preview of Stylish and Powerful New Hulls[Apr 7, 2009]


As the galactic competition heats up, more traditional warships have become less and less helpful. Therefore, we've decided to add some stylish new hulls which feature firepower on a similar level with the Command Ship-Abyss and Flagships to the game.

The initial stats of these advanced new hulls (Each pair of classic hulls contains 1 defensive hull and 1 offensive hull)

Couple I

Defensive: +800 Armor. Reduces enemy's critical strike chance by 20%.

Offensive: +11% ship-based weapon damage. +15% critical strike chance.

Couple II

Defensive: +300% Stability. +800 Durability.

Offensive: +17% Directional weapon damage. Initially comes equipped with 3 engines.

Couple III

Defensive: +25% Dodge Chance Modified. +2 Installation Slots.

Offensive: +22% Hit Chance Modified. +14% Missile damage.

Couple IV

Defensive: +800 Shield. Reduces damage taken by 10%.

Offensive: +10% attack power. +20% Ballistic weapon damage.

Couple V

Defensive: +2500 Storage. Remain unaffected by the bonus damage of lateral attacks.

Offensive: +flight movement. +15% damage for lateral attacks and rear attacks.

Couple VI

Defensive: +15% air defense and invisibility. +20% reflective modules effect.

Offensive: In contrast to other hulls of the same type, 10% more modules will work and 10% more ships will be made invisible.

 

Rules for using these new advanced hulls:

1. These new hulls must be activated from Faction Science.

2. The faction leader from the faction who activated the new hulls first, is eligible to select one couple from the 6 couples of new hulls for their faction to use.

3. The faction leader of the second faction to activate the new hulls is eligible to select 1 couple from the remaining 5 couples. The third faction can then select one from the remaining 4 couples and so on.

4. There is a fixed cycle to reactivate and reselect the new hulls, (at present a cycle takes 1 month). When a cycle expires, the factions must reactivate the hulls and then reselect which hulls they want in the order they activated the hulls in the cycle.

Notes: If a faction selects a different couple of hulls during a new cycle, the previous couple they selected will be unavailable to them during the new cycle and any blueprints designed using the previous couple will be unusable

Have fun!